Prophecy is a fantasy adventure boardgame where players build up mighty heroes to gain control of artifacts (30:20)
Prophecy, designed by Through the Ages designer Vladimír Chvátil, was originally put out by Czech Board Games, and has since been published by Z-Man games and Altar games. It is a fantasy board game in the ilk of Talisman, where players build up characters to achieve greater things in life. Games like this and Descent have their roots in Dungeons & Dragons roleplaying games.
In this episode of Board Games with Scott, Scott Nicholson explains how to play this game.
Metropolys is a light strategy game where players bid for control of city districts to achieve hidden objectives. (20:32)
Metropolys is a game by Ystari Games, published in the U.S. by Rio Grande Games. It is a light strategy game where players bid for control of regions. In this episode of Board Games with Scott, Scott Nicholson explains how to play this game, focusing on the Expert version of the rules
Saikoro is a 2-player abstract game where players try to stay alive on a disappearing board. (11:22)
Saikoro is a small-press 2-player abstract game, published by Solbenk . In this episode of Board Games with Scott, Scott Nicholson discusses this easy-to-learn game and plays a demonstration game.
Watch it through Vimeo:
If you do decide to order the game because of this episode, let the folks at Solbenk Games know at http://www.solbenk.com/about_us.htm, as this does make a difference! Disclaimer: I did get a review copy of this game from the publisher.
TransEuropa is a good introductory train game where players have secret agendas to connect five cities using communal track. (11:28)
TransEuropa (and the similar game, TransAmerica), is a great introduction to modern board games. It’s a light game where players connect cities across Europe by playing track that everyone shares. In this episode of Board Games with Scott, Scott Nicholson discusses this game and the expansion, Vexation. The expansion adds a little bit of complexity and makes the game more confrontational.
18xx is a series of complex economic train games where players invest and manage multiple train lines, set in the 1800′s. (42:03)
The 18xx series of games are a long-standing series of economic train games. Players invest in one or more train corporations and manage their routes on a board. In this episode of Board Games with Scott, Scott Nicholson discusses the series of the 18xx games. This episode is not traditional in that Scott doesn’t teach you a specific game. Since each game in the 18xx series is different, Scott focuses on the topics that most have in common. These games are long but can provide a rewarding and deep game experience.
You can order 1870 through Funagain Games (although it’s temporarily out of stock). If you do decide to order the game because of this episode, let the folks at Mayfair Games know at email@example.com, as this does make a difference!
February 29, 2008 at 6:10 am · Filed under All Posts
(Begin Blatant Plug)
I’ve designed my first board game, called Tulipmania 1637. It’s a stock market game that replicates the bubble market that was in 1637 regarding the price of tulip bulbs that almost destroyed the dutch economy. I made the game after visiting the Tulip museum in Amsterdam and learning all about Tulipmania, and wanted to pass along the lesson of how bubble markets occur and the role of unethical people in these markets. You are one of these less-than-ethical investors trying to take advantage of the innocent Tulip Buyers.. and each other.
It’s planned to be published in October (and as soon as I get a copy, I’ll make a Blatant Plug Video about it.)
But, if you want to explore it, the publishers have created a version that you can try online for free until the game comes out.
Puerto Rico is a modern eurogame that combines strategy and tactics about building an effective plantation in San Juan. (34:29)
Puerto Rico is one of the top-ranked games at BoardGameGeek and is one of my favorite games. That said, it is a medium-complexity game that offers a new player a large number of choices. Puerto Rico broke ground in the way that turns were handled and many games have taken inspiration from it over the years. This is also one of my most-requested games, and I surprised several of those requesters by asking them to look at an early version of the video (thanks for responding, Keith and Louis!)
It’s not a full-blown episode of Board Games with Scott, but it’s a video about board games. The show that inspired me to start the series is off the air, but the host is now doing a cooking show. He contacted me and asked me to be on the show, so I offered up a segment on “After Dinner Games”.
– Felix, the Cat in the Sack
– Portrayal, and
– Rattlesnake .
By the way, when you play Felix, before you start bidding, you get to see the first cat in the sack; I didn’t show that correctly. Also, the table was a little slanted, so Rattlesnake was harder than it should have been. But, when it’s time-pressed recorded-live TV, things happen!
Portrayal is a party game where players draw what they are told. (13:53)
Time for something lighter! This is a party game from a small publisher, Braincog, and I really enjoyed it. While you draw in the game, it’s not like a traditional drawing game. Make sure and have pencil and paper ready so you can Play Along with Scott.
Note – I’m still calibrating my new studio, and there are some times when the audio goes a little funny.
Reef Encounter is a medium-weight strategy game about coral reef combat and hungry parrotfish. (37:06)
Welcome! It’s been a while, but I’m getting settled in after my move, and am ready to start up again. This episode is about Reef Encounter and features clips from an interview that I did with the designer, Richard Breese, at Essen 2006.