Indonesia is a long, heavy eurogame involving logistics of production and delivery and the business of mergers and acquisitions. (33:53)
This week, I’m talking about a heavy game – Indonesia by the folks at Splotter Spellen. These are the same people who created other hefty games like Antiquity and Roads and Boats. A game of Indonesia will take 3-5 hours to play. It’s a business and logistics game where each player runs a set of production and/or shipping companies, dealing with logistics and finances. The company that you have built can be bought out from under you in a nasty acquisition, so keep enough cash on hand to protect your work!
Note – just as the game is long, this episode is long as well, at just over 30 minutes. I wanted to fully explain the game (after breezing through Friedrich, I got many comments from people wanting longer shows when the game warrants it.) I’ve also started creating High-Quality video versions of my show, and if you are investing the time, you might enjoy that experience as well.
I enjoyed your review and even learned one rule (not that I have ever had a case where it would matter – didn’t know you could upgrade another player’s hull capacity).
However, on one point you are apparently doing something odd and suggested it was a problem when it isn’t. Operations income in the final turn is doubled. You suggest that this causes a problem because you have to keep money aside (in case it needs to be doubled). This is not the case. Whether the game will end on a given turn is always known at the end of the Acquistions phase which occurs BEFORE the Operations phase. Thus, going into the Ops phase you know if this is the last turn and can simply make double payouts. I in no way try to separate out curent income for the turn from my other Cash.
I think this game really needs a FAQ and completely agree about the board graphic design problems but it is still my favorite released game of 2005 by a fairly wide margin.